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Discover The British Animation Awards
Animation is a fascinating topic to explore. So many different forms of media can be used to create moving images for us all to enjoy.
This is exactly why the British Animation Awards exist – to recognise and reward the most promising and talented people in the industry. In turn this brings animation to an even wider audience, and even sets some of the winners on a career path that sees them achieve phenomenal success in the future.
In 2010 the Public Choice section of the British Animation Awards will be held in Liverpool. It will take place at FACT, which is also known by its longer name, the Foundation for Art and Creative Technology.
As always there will be a wide variety of animation vying for the awards on the day. Both 2D and 3d animation will be represented, and judging from the quality of some of the past winners the standard this year should once again be very high.
Simon Tofield, creator of the 2D animation “Simon’s Cat”, won the Best Comedy Award at the 2008 British Animation Awards (otherwise known as the ‘Baas’). He has enjoyed millions of hits on YouTube as a result of the popularity of his black and white line drawings involving a very persistent cat. Another famous winner is Nick Park, creator of “Wallace and Gromit”. He won his award back in 2002 for the film “Chicken Run”.
The various nominated animations come from all manner of areas. Some are simple cartoons, some are children’s television programmes and some are adverts. Feature length films feature alongside animated shorts, but all the winners display one thing – incredible talent and a way of making animation into something even more impressive.
FACT is the ideal place to hold the Public Choice part of the awards since it features a myriad of different events, exhibitions and courses that appeal to many different people. There is even a cinema showing some of the best films available at the moment.
There is no doubt that the British Animation Awards are well worth visiting. They are also a good excuse to spend some more time in Liverpool itself. You can take in a film at the FACT cinema, see one of their exhibitions or even enjoy a light meal in their café. And that is before you get out into the rest of the city itself.
Make sure you plan your visit in advance though. There are lots of luxury hotels in Liverpool that would be ideal for a weekend stay. Who knows, you might end up watching an animated film by a future household name in the world of animation.
About the Author
Paul Buchanan writes for a digital marketing agency. This article has been commissioned by a client of said agency. This article is not designed to promote, but should be considered professional content.
Stop Motion Animation: Best Short Films # 20
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The Snowman DVD Animation Best Short Film Raymond Brigg $9.99 |
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Extreme Animation:films By Phil Mullo $16.99 Extreme Animation:films By Phil Mullo |
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Animation Studios $33.03 The artists behind the cartoons are the focus of this sweeping study that brings readers everything they ever wanted to know about today’s best animation specialists. Arranged A-to-Z, this book profiles 80 of the world’s most prominent artist/studios, including examples and descriptions of their work, as well a biographies, bibliographies, awards, and contact information. The bonus DVD shows short films, making of reels, and commercials and trailers.Taschen |
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Animation $31.08 Animation: Master is an affordable, powerful 3D program easy enough to be used by students, new 3D artists, and hobbyists, yet powerful enough for professional animators. Learning how to use A: M is made easier with the completely updated Animation: Master: A Complete Guide. This is the only book dedicated to A: M and it is the best resource for all levels of users. For those new to 3D graphics or A: M, you?ll learn the skills and fundamentals of 3D and discover how to master this incredibly powerful, low-c program. If you?re an experienced user, you?ll find insightful tips and explore the newest features. Using the wide variety of hands-on tutorials throughout the book, you?ll put 3D concepts into action while learning the ins-and-outs of A; M. Beginning with a review of the interface, you?ll progress through modeling basics, character modeling and rigging, to expressions, animation, lighting, and surfacing. From there you?ll move into the more advanced topics of special effects, including hair, cloth, and flocks, and finish up with rendering and compositing. So whether you?re a new user or an experienced power user, this is the one resource you?ll need to go beyond the basics with Animation: Master! |
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Animated Films $8.45 The best animated films have combined the latest technology with creativity and a flair for storytelling and are adored by both children and adults. With films such as Monsters, Inc. , Shrek, and Toy Story capturing the imagination of moviegoers and critics, animated film is enjoying a resurgence unseen since its golden age in the 1930s and 1940s. From the earliest full-length feature animation, Disney’’s Snow White and the Seven Dwarfs, through stop-motion animation and Japanese anime to the advent of CGI, this book takes a critical look at animation through the ages and explores its infinite cinematic possibilities. |
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The A to Z of Animation and Cartoons $29.95 The A to Z of Animation and Cartoons is an introduction to all aspects of animation history and its development as a technology and industry beyond the familiar cartoons from the Disney and Warner Bros. Studios. This is done through a chronology, an introductory essay, photos, a bibliography, and over 200 cross-referenced dictionary entries on animators, directors, studios, techniques, films, and some of the best-known characters. |
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Gardner’s Guide to Pitching and Selling Animation $21.27 From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome–positive or negative–this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept. |
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Night Wizard The Animation Best (ost) $40.99 Night Wizard The Animation Best (ost) |
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Australian Animation: Australian Animated Films, Australian Animated Television Series, Australian Animation Studios, Australian Animators $14.14 Australian Animation: Australian Animated Films, Australian Animated Television Series, Australian Animation Studios, Australian Animators |
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Cracking Animation $19.45 The best book on the art of stop-action animation and a must-have for animators and animation fans. |
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DreamWorks Animation: DreamWorks Animation Films, DreamWorks Animation Television Programs, Shrek 2, Kung Fu Panda $14.14 Purchase includes free access to book updates online and a free trial membership in the publisher’’s book club where you can select from more than a million books without charge. Chapters: Dreamworks Animation Films, Dreamworks Animation Television Programs, Shrek 2, Kung Fu Panda, Wallace |
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Walt Disney Animation Studios $31.11 With an introduction by John Lasseter x2014;and very little else in the way of words x2014;this first book in The Artist Series lavishly showcases the most brilliant story artwork created by such luminaries as Bill Peet, Don DaGradi, Joe Rinaldi, Roy Williams, Ub Iwerks, Burny Mattison, and Vance Gerry for such films as Steamboat Willie and Snow White and the Seven Dwarfs to Alice in Wonderland and 101 Dalmatians. The art will be displayed in its full glory with all the notes, flaws, and hole punches that were so much a part of the story development process. Featuring the best examples x2014;many never published before x2014;as well as some pieces by unidentified artists x2014; Story will be the must-have art book for collectors, artists, and Disney fans. |
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The Guerrilla Guide to Animation $20.3 The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path. |
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Animation Art $29.84 This large format, comprehensive, high quality and visually rich art book covers the history of animation throughout the world, focusing heavily on the North American creative engines of Disney, Warner and now the new, small production CGI houses.The book is divided into world regions to reveal the clear developments in each area, but heavy cross referencing will show the increasing internationalization of animation from the 1930’s when the industry and creative imagination of Walt Disney began to infect artists and producers the world over, revealed most recently in The Matrix phenomenon where the bridge between the first and subsequent films, (Animatrix, nine animated shorts), was provided by a pioneering collaboration between US and Japanese animation studios. Beginning with the earliest in animation, we follow the few individuals who worked on their own to develop techniques that would soon transform animation into a mass-market phenomenon. In recent years, animation has been hugely impacted by the arrival of the computer, seen in films such as Toy Story and Shrek. Computers have pushed animation to the limit by achieving fine, detailed, real-world rendering techniques that challenge the next generation of animators. |
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The Animation Book $17.12 The Animation Book, the most comprehensive guide to the making of animated films, is for everyone who has ever wanted to make a carton or simply learn how it is done. The book’s premises are that sophisticated drawing skills are not necessary and that with the proliferation of inexpensive home movie equipment, even the full-color sound cartoon is not beyond the budget of the resourceful amateur. |
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Animation Unlimited $27.11 Featuring 50 seminal short films by key animators from around the world, this book discusses the work of early pioneers such as Oskar Fischinger and Jan Svankmajer as well as contemporary animators such as Larry Cuba, Tim Hope and Run Wrake. All of the films included are independently produced personal work. Most of the featured directors make a living in commercial animation but, freed from the constraints of a client brief, they use their short films to experiment with new ideas and techniques, many of which subsequently find their way into commercial applications. Labors of love, these films can take years to complete – each second of the film may consist of up to 25 frames of animation. Grouped according to four main themes, all forms of animation are covered, including 2D, 3D, Claymation, stop frame and web/Flash animation. Each project is accompanied by a 500-word review including comments from the director. Details of software and method along with the internet address of the production company are given in the technical credits. |
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The Alchemy of Animation $12.41 The Alchemy of Animation: Making an Animated Film in the Modern Age is a step-by-step introduction to animated filmmaking from one of the foremost producers of animated features. By drawing (sorry!) upon more than seven decades of Disney x2019;s classic and beloved animated films, this stunning book explores the role of the directors, story artists, songwriters, and animators who each play an integral role in the creation of an animated feature. This book includes a special focus on the digital techniques of filmmaking and fresh, behind-the-scenes work from the most current Disney films, including Chicken Little, Meet the Robinsons, and Bolt, as well as showing other forms of animation such as the stop-motion of Tim Burton x2019;s Nightmare Before Christmas and James and the Giant Peac h. |
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Character Animation With Direct3D $24.88 Character Animation with Direct3D 10 is the first complete reference for using Direct3D 10 for character animation, particuarly in games and animated films. Direct3D 10 is a dramatically changed release from previous versions and it offers incredible new power and functionality. The book teaches graphics and game programmers the essentials of Direct3D and DirectX 10 with a focus on the three major components of character animation: skeletal animation, ragdoll physics, and facial animation. It also provides coverage of other key animation subjects including lip-syncing, making eyes focus on a specific point, the how to create character animation, skeletal animation, lip synching, skinned animation, facial animation, basic physics, phonemes & visemes, animation channels, and more. |
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Animation in Process $27.11 From Hollywood blockbuster to striving independent filmmaker, from mobile phone games to characters advertising products on television, from pseudo live action through to virtual environments, animation is able to transcend boundaries to new audiences. This book shows how artists, designers, filmmakers, programmers, directors, writers, and producers have seized the chance to entertain using a versatile and compelling medium. Animation in Process is not only a creative showcase exposing the best talent in the field today, but an in-depth exploration of working methods and processes behind the highly polished features they create, with previously unseen material such as sketches, working drawings, storyboards, and other work-in-progress that documents the animators” craft. |
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Sony Pictures Animation Films: Surf’s Up, Cloudy with a Chance of Meatballs, Open Season, the Smurfs $14.14 Sony Pictures Animation Films: Surf’s Up, Cloudy with a Chance of Meatballs, Open Season, the Smurfs |
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German Animation: German Animated Films, German Animated Television Series, German Animators, Legend of the Dragon $14.14 German Animation: German Animated Films, German Animated Television Series, German Animators, Legend of the Dragon |